Can't make function Blueprint callable

Ok found a kismet function that already does this

/** Create a new Blueprint and initialize it to a valid state. */
UBlueprint* FKismetEditorUtilities::CreateBlueprint(UClass* ParentClass, UObject* Outer, const FName NewBPName, EBlueprintType BlueprintType, TSubclassOf<UBlueprint> BlueprintClassType, TSubclassOf<UBlueprintGeneratedClass> BlueprintGeneratedClassType, FName CallingContext)
{
/// code
}

It’s inside of