Okay so i tryed what you said, and It works out now :)…However Right now as I have it.
Player 1 can set a spawn beacon location, and so can player 2.
So lets say,
Player 1:Spawn location=1,2,3
Player 2:Spawn location,4,5,6
So what i have is the same variable of “Spawn location” Is different across the 2 computers (As multiplayer out to be) Is there any way to make Player 1, get the variable of Player 2? This would allow me to allow player 1 to set the location of a beacon, and player 2 be able to spawn a beacon based on the location set by player 1.
Any possible way to do this Sir Jack Carver?