Can't make client be able to spawn an Object!

Okay so i tryed what you said, and It works out now :slight_smile: :)…However Right now as I have it.

Player 1 can set a spawn beacon location, and so can player 2.

So lets say,

Player 1:Spawn location=1,2,3
Player 2:Spawn location,4,5,6

So what i have is the same variable of “Spawn location” Is different across the 2 computers (As multiplayer out to be) Is there any way to make Player 1, get the variable of Player 2? This would allow me to allow player 1 to set the location of a beacon, and player 2 be able to spawn a beacon based on the location set by player 1.

Any possible way to do this Sir Jack Carver?