We’re still investigating this bug. In the meantime, are you able to add code to a blueprint project (using File->Add Code to Project) and then compile the project? If so, that would give you a workaround until we can develop and implement a fix.
We’re still investigating this bug. In the meantime, are you able to add code to a blueprint project (using File->Add Code to Project) and then compile the project? If so, that would give you a workaround until we can develop and implement a fix.