Can't launch C++ Windows project on Mac

i spent the better part of 2 work days trying to get UE5.5 to build on my powerbook, it will not. I get compile errors. ChatGPT had me chasing rabbits a bit and I tried everything it threw at me and none of it worked. It thought it was an issue with " it’s likely passing a size_t (typically 64-bit on macOS) into a parameter that expects a uint32 (32-bit), which is triggering the precision loss warning that Clang treats as an error due to -Werror."

none of the remedies have done anything so I don’t know if it’s hallucinating this stuff at this point.
I kind of give up.

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