Can't import skeletal mesh, multiple root bones detected.

Never export the actual rig to ue4 you must always create a clean fk rig that is being driven by constraints by the origanal rig. Make sure this new rig has one root bone always at zero space then select only the new rig bones and export those.

for your current situation dont touch the ik and ik nodes should not be exported just export the selected bone objects only with the root.