tinefam
(tinefam)
June 30, 2025, 1:57pm
1
Summary
Every time I add to project a FAB, it crashes after (sometimes also not) dowloaded it.
What type of bug are you experiencing?
Plugins
Steps to Reproduce
Open Unreal Engine
Open Content Browser
Import a FAB into the project
Expected Result
Add to my content browser the FAB
Observed Result
UE Crashed
Platform
Unreal Engine 5.5.4 / Unreal Engine 5.6
Operating System
Windows 11
tinefam
(tinefam)
July 11, 2025, 11:58pm
3
Log file open, 07/11/25 12:36:15
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=9924)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: Sword
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.6-CL-43139311”
LogCsvProfiler: Display: Metadata set : engineversion=“5.6.0-43139311+++UE5+Release-5.6”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (24H2) [10.0.26100.4652] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 5 7600X 6-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “C:\Users\tinel\Documents\Unreal Projects\Sword\Sword.uproject”“”
LogCsvProfiler: Display: Metadata set : loginid=“3559648f4661ab8379b14483c4d1a3bf”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 1.164783
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-86134FE743D9CD4F69CA8DAB6E0CC100
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Users/tinel/Documents/Unreal Projects/Sword/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogConfig: Display: Loading Windows ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogConfig: Display: Loading Unix ini files took 0.04 seconds
LogAudio: Display: AudioInfo: ‘RADA’ Registered
tinefam
(tinefam)
July 11, 2025, 11:59pm
4
I tried many things but, thanks to Chat GBT, it was an external problem: they were the video driver that were corrupted or old that made me crash when I was importing from FAB plugin. I simply clean the video drivers (AMD Cleanup Utility) and reinstalled everything and it worked perfectly.