Can't get tessellation working on a simple plane

Can any of you explain me what the hell any of you two did? I am at loss here. The tessellation is weird in UE4. I am using Megascans for Quixel, they look perfect in there, such as tree textures and ground textures, tessellated nicely, but I can’t get mine to that level, it ends up like sharp hills and needles, basically the plane or cube are two objects that have very low polygon or triangle amount, where on the sphere it works beautifully when I tessellate my texture mega scans.

I tried to find a way how to edit mesh, but I just seem to be unable to either understand how it works, or it’s not possible within UE4 and I have to use blender to create planes with higher triangle/polygon counts? What’s the magic here?

All the objects from Quixel imports really nicely, table and other stuff are really detailed in shapes and aren’t flat that much, but importing surface textures it becomes a flat poop… When I browse the texture in material editor, and switch to plane or cube, it looks like I need it to look, but in the world it’s just sharp hills and sharp mountains, like needles trying to poke through a cloth and pushing it upwards instead of penetrating cloth, or opposite, it remains flat in world when I adjust in the material editor in which I manage to bring it to the level of how I see it in Quixel preview, but unable to have the beautiful detailed tessellation.

I seriously don’t understand, I can’t find a legit info to my problem, everywhere where I look it’s just a tutorial how-to make something to tessellate and on a sphere, but I need it on a ground.