Can't get Set Actor Location to Move Pawn

What might be happening is that when you teleport the actor as a whole, the ball’s transform isn’t inheriting the actor’s new location. And I suspect this might be the case entirely if that ball is moving around using rotation?

Try print strings showing the actor’s location and the ballmesh, I suspect once that ball starts moving those values drift apart.

And no, it’s not recommended to be teleporting an actor’s components apart typically.

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