Can't get run on server event to execute in actor

Yeah I don’t know why in my case it’s being so picky and making a difference here but I came up with a solution that fixed all of it but It’s probably super overcomplicated for what it needs to be, It works though.

I’m basically just setting a variable when a player overlaps so if another client tries to overlap while another player is, it checks 1. if your locally controlled and 2. if the overlapping player is the same as the first player to enter the collision sphere.
It seems to be working fine but again it seem super overcomplex lmao

I’ll keep messing around with it to see if I can get (GetPlayerController w/index 0) working, like you said I don’t know why it would matter if I was using two separate computers or not.

Thanks for the help though!