Can't get reference to blueprint data asset

I tried it out and confirmed that by creating a child blueprint class this way it causes it to be usable with the TSubclassOf. But I’m not really sure if this is the best approach … I’m not looking to create a blueprint class that can execute code, I simply want a data container (which was really why I was using data assets in the first place). I feel like there must be another solution to allow me to reference data assets created through Misc > Data Asset … gonna keep hunting. Thanks for your update though!

2 Likes