Can't get reference to blueprint data asset

I actually believe that I found the answer to my problem.

I found that the issue I was that I was creating a DataAsset (Using Content Browser → Miscellaneous → DataAsset) and having that asset be a child of my C++ UDataAsset class.

The fix for me was instead of creating a DataAsset to inherit from my C++ class, I instead created a normal Blueprint to inherit form that C++ class.

I’m not sure exactly what is going on under the hood that is causing the difference here (If I’m being honest I didn’t really look into why this was the solution)

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