Ok so I routed the Animation Rig blueprint in the SportsCar_Pawn on the details section.
Then I went to the skeletal mesh to see the names of the bones that where on the wheels.
Then I went over to vehicle movement component and in Wheel setups I routed the wheel class (SportsCar_WheelsFront and SportsCar_WheelsRear) and Bone names respectively for each of the 4 wheels starting from FL, FR, BL, BR.
This resulted in wheels spinning, however, they are very glitchy, they seem to be active sometimes and then only the back ones work, anyways, very glitchy tires hahaha.
But I think I’m getting there, is there something else you might suggest me trying?



