Can't get DrawText to render to the screen

For a number of your examples, it looks like your FColor is completely transparent (alpha = 0). Try FColor(255, 255, 255, 255) and see if that makes your text visible. :slight_smile:

If you would like to follow along with an example, there is thisCoding a Canvas HUDvideo. The DrawText line from it is:

DrawText(TEXT(“GAME OVER”), FColor::White, (ScreenDimensions.X - GameOverSize.X) / 2.f, (ScreenDimensions.Y - GameOverSize.Y) / 2.f, HUDFont);

Basically, the parameters used there are:

void DrawText
(
const FString & Text,
FLinearColor TextColor,
float ScreenX,
float ScreenY,
class UFont * Font,
float Scale,
bool bScalePosition
)

Does that example help at all?