Can't Get Apex Cloth to Import Properly

Thanks for replying Andrew. I looked at the build notes, and I don’t see a fix for this issue in the 4.14.2 hotfix, did I miss it? I also see the bug you linked is marked as WNF.

As far as I know I am using a supported workflow. I import the character mesh as an FBX, I assign cloth to the main “robe” mesh on the character then paint the weights to allow for movement. Then I export the APX file and assign it to the corresponding material ID in unreal. Is some part of that incorrect?

This is all in Maya 2016 using the 3.4 plugin for physX.