Cant get a blueprint interface to work

After the line trace, where are you setting Selected Actor to the OutHit Actor? I see you check if it implements the interface, but then you call the interface function IsSelected on an actor variable called Selected Actor. My assumption is that you need to call IsSelected on that returned OutHit Actor, shown below at time stamp: How To Select (Highlight) Other Actors/Objects By Looking At Them In Unreal Engine 5 - YouTube


1 Like