cant find function for set rarity ue 4.27

hi,
your error log tells you whats wrong :slight_smile:

you have to plug something in the spawn transform or split the struct then it compiles

for rarity you can make your own item class (abstract) and make children from it… then you can easily implement a rarity variable in the base item which every child will inherit from… then you must choose if you set if based on a dice roll or yourself :slight_smile:

hope this helps you,

cheers :vulcan_salute: