Can't find a variable that supports images and sprites like native widgets do?

Yes, paper sprite, which the file asset type is declared as:

image

It’s not a “simple texture” because it’s actually multiple unrelated types, so these options are all there is.

Of course they aren’t the same asset type. That’s why I’m asking how to mimic the native widgets which allow both in the object selection dropdown menu for images. I would have thought there would be some parent class for all image types (textures, sprites, etc.) but apparently there isn’t.

I appreciate the help, but none of that info is new to me, and doesn’t really give a simple solution to what I would have thought would already exist.

I’m ready to drop sprites, and manually deal with individual texture files.

What would actually be better, is if there was a way to force specific blueprint variables to only be allowed to look into a specific folder. i.e. making the asset selection dropdown “dummy-proof”, where you only want to see specific images that are located in “UI/buttons”, etc. instead of seeing every texture map in the entire project and needing to know ahead of time what names to look for.