Ah I see, you’re probably attempting to use the “Paper Sprite” type. (needed specifics because there are a bunch of classes with “sprite” in their name)
Yeah those types (Paper Sprite and Texture, etc.) have no common base, so if you want to accept both you either:
- need C++ and do the same thing they did with
FSlateBrush
- or just use
FSlateBrush
instead - or use Objects and cast them yourself; you can use the Allowed Classes field to only allow the ones you want, but you’ll still have to cast them before using them (because nodes won’t accept generic Objects)
It’s not a “simple texture” because it’s actually multiple unrelated types, so these options are all there is.