Can't figure out how to make multiple pawns make multiple sounds at the same time.

Agreed about adding a print log to make sure the event is getting called like you expect. Also, to debug this we’d need to look at your attenuation settings as well as the sound cue you’re using.

I’d also avoid using SpawnSoundAtLocation for this use-case since I’m assuming these are short-duration sounds and you’re not using the returned audio component. Instead, prefer to use PlaySoundAtLocation instead. AudioComponents are scene components and have extra performance baggage.