Can't figure out blueprints and localisation

They should be updated by FTextRenderComponentCultureChangedFixUp which binds onto the OnTextRevisionChangedEvent event to dirty their render state so they refresh to show the new text.

Can you confirm that FTextRenderComponentCultureChangedFixUp::FImpl::HandleLocalizedTextChanged code is being run when the culture is changed? It’s in TextRenderComponent.cpp in Engine\Source\Runtime\Engine\Private\Components.

Although the fact that re-spawning them doesn’t update the text would suggest another issue. How is the text set on these components?