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I right-clicked on project_name.uproject and then clicked “Generate Visual Studio Project Files”. That created a new .sln without error.
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Double-left-clicked the new .sln and it loaded all associated project files in VS 2015. Then I clicked on Build > Build project_name.
It appears it completed without error. Here’s the build log:
(I’m not sure if it’s the one you requested.)
1>------ ビルド開始: プロジェクト:DDTest, 構成:Development_Editor x64 ------
1> Performing full C++ include scan (building a new target)
1> Creating makefile for DDTestEditor (no existing makefile)
1> Performing 4 actions (4 in parallel)
1> PCH.DDTest.h.cpp
1> DDTest.cpp
1> MyClass.cpp
1> [4/4] Link UE4Editor-DDTest.dll
1> ライブラリ C:\Users\wakelin\Documents\Unreal Projects\DDTest\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DDTest.lib とオブジェクト C:\Users\wakelin\Documents\Unreal Projects\DDTest\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-DDTest.exp を作成中
1> Total build time: 46.33 seconds
========== ビルド: 1 正常終了、0 失敗、0 更新不要、0 スキップ ==========
Edit: So seeing that something built fine in VS2015, I tried to launch > Android Z00AD in the editor and it failed with :
PackagingResults:
Error: エラー Launch failed! UE4Game バイナリがありません。
自身のIDEでUE4プロジェクトをビルドしなくてはいけない可能性があります。またはコマンドラインでUnrealBuildToolを使用してビルドを行ってください:
UE4Game
It’s the same error as before:
No UE4Game binaries. You may need to build the UE4 project via your IDE. Or use the UnrealBuildTool to build it via command line.
Edit: I was able to package Windows 64-bit via File > Package Project > Windows 64-bit, and specifying the DDTest project folder as the target folder. Android still fails though.