Hello,
I’ve never opened a UE4 C++ project in Visual Studio before.
I was hoping I could just keep my config and content folders intact and then clean out the project’s existing binaries before generating new/default? ones…
My project was made using blueprints only. Other than installing that DoN Navigation plugin I’ve never touched in source files. I assume that even though that is the case, the same project has a VS solution associated with it… ?
Could you refer me to an article that explains how to get the C++ version of that project? will be the first I’ve mucked with setting up the project in VS.
I’m sorry, but I have the feeling trying to something I know virtually nothing about is going to get me nowhere fast.
Thanks!