Update
I tried to mirror the mesh in Blender and export the Skeleton and The SK Mesh as LeftHand and I have some a very weird bugs:
In the Physics Asset the collisions looks alright
And it’s the same with the sockets

In the scene
WHY !?
Update
I tried to mirror the mesh in Blender and export the Skeleton and The SK Mesh as LeftHand and I have some a very weird bugs:
In the Physics Asset the collisions looks alright
WHY !?