Cannot understand the rotation of a mesh attached to the socket of a scaled mesh (Z -1)

Update

I tried to mirror the mesh in Blender and export the Skeleton and The SK Mesh as LeftHand and I have some a very weird bugs:
20190618-23_00_00Start.jpgIn the Physics Asset the collisions looks alright

But in the Scene, with the collision debug, it’s all messed up
And it’s the same with the sockets
20190618-23_02_21Start.png In the Skeleton editor
In the scene

:frowning: :frowning: :frowning: WHY !?