I have a variable in a blueprint with a datetime variable I am trying to set to be 10 seconds as a test for something else I am setting up.
When I debug it in game however it appends on 5 hours for some reason every time.
Also I cant ever seem to be able to set milliseconds from the default of 0500 to 0000, doing this will also append about 5 hours of time onto the value, except this will occur inside the actual editor.
I am also aware of this thread: https://answers.unrealengine.com/questions/173888/view.html
But the details of it seemed different enough that I felt this should be a separate discussion although they are similar