Now when I destroy actor it does indeed only destroy one at a time and not all of them but it doesn’t destroy the one i’m colliding with, it is destroying them in order of them being placed into the scene… I am missing a node I think on the Get(copy) array it is only referencing object 0… You did mention in your video there is some extra script involved for doing this with multiple items. How do I tell it to destroy the actor in which I am colliding with? Do I need to use tags and if so what nodes do I use? I will screen shot again.A big thank you for your time and I have subbed, I learned a lot from that one video ill probably watch all of them.