UATHelper: Packaging (Windows): LogCook: Display: FULL COOK: Neither -iterative nor -cookincremental were specified. Deleting previously cooked packages for platform Windows and recooking all packages discovered in the current cook.
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.150 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform ‘Windows’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Admin/Documents/Unreal Projects/SKL2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job FHairStrandsTextureCS(permutation 0, format PCD3D_SM5) compile time exceeded threshold (35.148s)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job FVolumetricFogLightScatteringCS(permutation 160, format PCD3D_SM5) compile time exceeded threshold (36.071s)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job FRenderSingleScatteringWithPreshadingCS(permutation 141, format PCD3D_SM5) compile time exceeded threshold (54.799s)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job FReflectionEnvironmentSkyLightingPS(permutation 73, format PCD3D_SM5) compile time exceeded threshold (54.213s)
New errors, but all still related to the SM5 renderer for some reason