Cannot open generated.h file

My main code in my header file:

UCLASS(BlueprintType)
class DIVERGENTNEURALNET_API Neuron

{
public:


	GENERATED_BODY()
		Neuron(int toldLayerNumber, int toldSectionNumber, int totalNumLayersInSection, ESectionType sectionType);

	int layerNumber;
	int sectionNumber;
	float value;
	ELayerType layerType;
	ESectionType sectionType;

	// From x to x+1 layer
	UFUNCTION(BlueprintCallable)
		void FeedForward(TArray<Synapse>* FSynapses, TArray<Neuron>* FinputLayers, Finput FinputValue);
};

cpp file:
Neuron::Neuron(int toldLayerNumber, int toldSectionNumber, int totalNumLayersInSection, ESectionType sectionType)
{
layerNumber = toldLayerNumber;
sectionNumber = toldSectionNumber;
//By default, the layer type will be hidden.
layerType = ELayerType::Hidden;
inputImage = input.sourceImage;

	// total numbers of layers in section variable will be handled by the Net class.
	// This class is handling the neuron's functionality and the FSynapses between neurons. 

	// Determines the layer type for each instance of the class so it knows its inputs and outputs if necessary
	if (toldLayerNumber == 0) {
		layerType = ELayerType::Input;
	}
	else if (toldLayerNumber >= totalNumLayersInSection) {
		layerType = ELayerType::Output;
	}
	else{
		layerType = ELayerType::Hidden;
	}
}

void Neuron::FeedForward(TArray<Synapse>* FSynapses,TArray<Neuron>* InputLayers,FinputinputValue) {
	int n = 0;
	UTexture2D inputImage = inputValue.soureImage;
	const FColor* FormatedImageData = static_cast<const FColor*>(inputImage->PlatformData->Mips[0].BulkData.LockReadOnly());

	for (i InputLayers : array) {
		i.value = FormatedImageData[n];
		++n;
	}
	inputImage->PlatformData->Mips[0].BulkData.Unlock();
}