Sorry if I didnt explain it clearly but the sprite is able to move. The problem is, it is using the default animation attached to the sprite. I was planning to use it’s velocity to detect if it moves or not and change the animation based on it but for some reason the Get Velocity function doesn’t return anything.
So regarding your question
- Yes I have Nevmesh set, my character able to chase my Main character until the edge of the Nevmesh
- Yes it has
- Yes I have, although I only create it and attached it on AI Controller Class
- I am not sure about this one
Ok, I will try to change my blueprint to use AI perception. The reason I used PawnSensing is because I saw a lot of tutorial using it