Cannot get NPC to use smartobject with matching user (gameplay) tag(s)

Thanks, I figured it out, I had a filter set in the BP that looks for smartobjects and the filter was set to “none” for tags, so the NPCs were literally looking for smartobjects with no tags.

I just got a reference to the variable I made in that BP via a cast and plugged that into the filter instead. It seems to work ok now.

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