Cannot get Geometry Script Includes working

I’m trying to include Geometry Script headers in my Blueprint library. Everything I can find says to add “GeometryCore”, “GeometryScriptingCore”, “GeometryFramework” and “DynamicMesh” to PublicDependencyModuleNames in my build file. However I’m still unable to include DynamicMesh.h or anything in the GeometryScripting folder. Is there a step I’m missing?

I’ve been just doing things like include “…/…/…/GeometryFramework/Public/UDynamicMesh.h”, which works but I assume this is bad.