Cannot get AudioComponent PlaybackTime

This is how I use it:

Header



	UPROPERTY(BlueprintReadOnly, Category = "Components")
	UAudioComponent* MusicAudioComponent;

	UFUNCTION()
	void OnMusicPlayback(const USoundWave* PlayingWave, const float PlaybackPercent);


CPP



UECGame_AudioManager::UECGame_AudioManager(const FObjectInitializer& OI)
	: Super(OI)
{
	// Create the Music Component
	MusicAudioComponent = OI.CreateDefaultSubobject<UAudioComponent>(this, TEXT("MusicAudioComponent"));
	MusicAudioComponent->OnAudioPlaybackPercent.AddDynamic(this, &UECGame_AudioManager::OnMusicPlayback);
}

void UECGame_AudioManager::OnMusicPlayback(const USoundWave* PlayingWave, const float PlaybackPercent)
{
	const float CurrentPlaybackTime = PlayingWave->Duration * PlaybackPercent;
}


In your example you’re still trying to call AudioDevice->FindActiveSound(). You can’t do that.

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