Thanks again for this. Seems Epic cut a few corners when setting up the templates.
Well, after reading all those answers and still nothing, I found the real problem and Iām gonna share.
Actually, when we download a pack of animations in marketplace, it comes with a brand new skeleton similar to the Mannequin one.
But the problem is, I was changing the rig to humanoid in the wrong skeleton. I was changing the ThirdPerson character that comes with the new project, not the one which comes with the package one .
So look into your animations package folder and find the skeleton there, cause the animations came attached to its own skeleton, not the mannequin one (even if they look exactly the same).
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This is the solution to the issue!
Thanks Fernando, this saved me a lot of time!