Hi ,
I have got exac5tly the same problem as Demonicated had. Therefore I tried if clearing the Temp folder would solve the problem, but i still keep getting this error:
The project failed to compile with this version of the engine. Build output is as follows:
Running D:/Program Files/Epic Games/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject3 Development Win64 -project=“D://Unreal Projects/MyProject3/MyProject3.uproject” -rocket -editorrecompile -progress
Parsing headers for MyProject3Editor
Reflection code generated for MyProject3Editor
Performing 7 actions (4 in parallel)
[2/7] Resource ModuleVersionResource.rc.inl
[3/7] Resource MyProject3.rc
PCH.MyProject3.MyProject3.h.cpp
MyProject3.cpp
MyProject3.generated.cpp
MyProject3GameMode.cpp
[7/7] Link UE4Editor-MyProject3.dll
LINK : fatal error LNK1181: cannot open input file ‘ws2_32.lib’
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\Unreal Projects\MyProject3\Binaries\Win64\UE4Editor-MyProject3.dll
Cumulative action seconds (4 processors): 0,00 building projects, 27,79 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,10 linking, 0,00 other
UBT execution time: 37,34 seconds
Any other suggestions what may solve it?
Thanks in advance,