Hi ,
I got the UE source to build from Github, then set UE version to the Source copy for my plugin’s project, and was able to build the plugin solution without an error in VS2015 (using the Development Editor / Win64 / <ProjectName> as target). However, when I attempt to open the project, it complains that the UE4Editor-PluginModule.dll is from a different version or outdated, and wants to rebuild it. If I do, it fails, but if course if I don’t it won’t open.
If I drop the \Plugins\ folder into an entirely new blank project with a blank C++ class (as the visual studio project files won’t generate without anything in <Project>\Source), I get the same exact error as my original post.