This appeared to be any C++ defined dispatcher, not just mine. In the screenshot, I’m attempting to bind to OnActorBeginOverlap, defined in AActor. The HeroSafeTrigger is just a triggerbox actor.
Are you not seeing this issue? I saw this issue after getting from the 4.6 branch as of the change “[CL 2350678 by Zak Middleton in 4.6 branch].” I didn’t have any local code changes from my 4.5.1 engine. Or game code changes. I had to roll back to 4.5.1, and now everything is working correctly.