Cannot attach SplineMeshComponents to Scene, even though they're both movable

So I did that, and it pretty much broke my game. I tried a workaround which was create another Scene and have it under the root scene and parented it to that and set that to static and now I only get one warning vs the thousands of warnings that would flood the message log for every spline mesh I created. The reason is because that scene has to be static to attach to the root scene, but as I said before this breaks what I’m trying to do and this does exactly what I need so no point in trying to fix that one warning.

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