Hey,
The Camera is in the Projectile, yes and I do a Set View Blend inside the projectile Event Graph, targetted to self - which should search the components for a camera component and use it as the view target if there is one. This bit of it works, it does indeed use the new camera and swap back when it should.
The problem is the camera does not move with the projectile on its journey into the air!
Rather than me reposting all the images and such I linked in the AnswersHub thread where all the status so far is posted, with images etc.
If that’s a problem, let me know and I’ll see if I can post them here too.