The problem is that you do not take into account the orientation of the base. Add the canon as a child of the base and use the node AddRelativeRotation or AddLocalRotation. Cant remember the name of the node right now.
HTH
The problem is that you do not take into account the orientation of the base. Add the canon as a child of the base and use the node AddRelativeRotation or AddLocalRotation. Cant remember the name of the node right now.
HTH