Can you use a Blueprint Function Library in an Object Class

I needed to do it like this to be able to use nodes like (SpawnAIFromClass, SetTimerByFunctionName), because the GetLevel() didn't work and threw a Warning 




UWorld* UWorldObject::GetWorld() const {
	// CDO objects do not belong to a world
	// If the actors outer is destroyed or unreachable we are shutting down and the world should be nullptr
	if (!HasAnyFlags(RF_ClassDefaultObject) && ensureMsgf(GetOuter(), TEXT("Actor: %s has a null OuterPrivate in AActor::GetWorld()"), *GetFullName())
		&& !GetOuter()->HasAnyFlags(RF_BeginDestroyed) && !GetOuter()->IsUnreachable())
	{
		return GetOuter()->GetWorld();
	}
	return nullptr;
}