<root>
<crew>
<commander>radioman
loader</commander>
<gunner>loader</gunner>
<driver/>
</crew>
<isUnlocked>true</isUnlocked>
<speedLimits>
<forward>65</forward>
<backward>20</backward>
</speedLimits>
<invisibility>
<moving>0.285</moving>
<still>0.285</still>
<camouflageNetBonus>0.1</camouflageNetBonus>
<firePenalty>0.428</firePenalty>
</invisibility>
<repairCost>0</repairCost>
<crewXpFactor>1.0</crewXpFactor>
<optDevicePreset>drumGunVehiclePreset</optDevicePreset>
<consumableSlots>3</consumableSlots>
<provisionSlots>3</provisionSlots>
<enrichmentBoost>0.0</enrichmentBoost>
<turretBlowEnabled>true</turretBlowEnabled>
<effects>
<destruction>smallDestruction</destruction>
<explosion>smallExplosion</explosion>
<flaming>smallFlaming</flaming>
<collision/>
<damagedStateGroup>small</damagedStateGroup>
</effects>
<camouflage>
<priceFactor>1.0</priceFactor>
<tiling>1 1 0 0</tiling>
<exclusionMask/>
</camouflage>
<emblems>
<default>french_rose</default>
<lodDist>MEDIUM</lodDist>
<alpha>0.1</alpha>
</emblems>
<horns>
<priceFactor>1</priceFactor>
<distanceFactor>1</distanceFactor>
<volumeFactor>1</volumeFactor>
</horns>
<hull>
<swinging>
<lodDist>FAR</lodDist>
<pitchParams>0.28 34.00 0.42 1.00 0.05 0.30</pitchParams>
<rollParams>1.00 0.28 34.00 0.42 1.00 0.05 0.30</rollParams>
<sensitivityToImpulse>0.59</sensitivityToImpulse>
</swinging>
<models>
<undamaged>vehicles/french/F118_Char_Mle_75/normal/lod0/Hull.model</undamaged>
<destroyed>vehicles/french/F118_Char_Mle_75/crash/lod0/Hull.model</destroyed>
<exploded>vehicles/french/F118_Char_Mle_75/crash/lod0/Hull.model</exploded>
</models>
<exhaust>
<pixie/>
<nodes/>
<rates>5.0 10.0 25.0</rates>
</exhaust>
<turretPositions>
<turret>-0.001262 1.571460 0.540389</turret>
</turretPositions>
<hitTester>
<collisionModel>vehicles/french/F118_Char_Mle_75/collision/Hull.model</collisionModel>
</hitTester>
<armor>
<armor_1>60</armor_1>
<armor_2>60</armor_2>
<armor_3>40</armor_3>
<armor_4>30</armor_4>
<armor_5>15</armor_5>
<armor_6>15</armor_6>
<armor_7>90</armor_7>
<armor_8>0</armor_8>
<armor_9>50</armor_9>
<armor_10>40</armor_10>
<armor_11>40</armor_11>
<armor_12>15</armor_12>
<armor_13>15</armor_13>
<armor_15>5<vehicleDamageFactor>0.0</vehicleDamageFactor>
</armor_15>
<armor_16>90</armor_16>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>12110</weight>
<maxHealth>1280</maxHealth>
<ammoBayHealth>
<maxHealth>200</maxHealth>
<maxRegenHealth>135</maxRegenHealth>
<repairCost>0</repairCost>
</ammoBayHealth>
<emblemSlots>
<clan>
<rayStart>0.1 0.1 1.0</rayStart>
<rayEnd>0.1 0.1 1.0</rayEnd>
<rayUp>0.0 1.0 0.0</rayUp>
<size>0.1</size>
<hideIfDamaged>true</hideIfDamaged>
</clan>
<inscription>
<rayStart>0.1 0.1 1.0</rayStart>
<rayEnd>0.1 0.1 1.0</rayEnd>
<rayUp>0.0 1.0 0.0</rayUp>
<size>0.1</size>
<hideIfDamaged>true</hideIfDamaged>
</inscription>
</emblemSlots>
</hull>
<chassis>
<Chassis_Char_Mle_75>
<userString>#france_vehicles:Chassis_Char_Mle_75</userString>
<shortUserString>#france_vehicles:Chassis_Char_Mle_75_short</shortUserString>
<description>#france_vehicles:Chassis_Char_Mle_75_descr</description>
<tags/>
<level>9</level>
<price>0</price>
<models>
<undamaged>vehicles/french/F118_Char_Mle_75/normal/lod0/Chassis.model</undamaged>
<destroyed>vehicles/french/F118_Char_Mle_75/crash/lod0/Chassis.model</destroyed>
<exploded>vehicles/french/F118_Char_Mle_75/crash/lod0/Chassis.model</exploded>
</models>
<traces>
<lodDist/>
<bufferPrefs/>
<textureSet/>
<size>0.1 0.1</size>
</traces>
<tracks>
<lodDist>MEDIUM</lodDist>
<leftMaterial>track_mat_L_skinned</leftMaterial>
<rightMaterial>track_mat_R_skinned</rightMaterial>
</tracks>
<wheels>
<lodDist>MEDIUM</lodDist>
<wheel>
<isLeft>true</isLeft>
<name>WD_L0</name>
<radius>0.1</radius>
</wheel>
<wheel>
<isLeft>false</isLeft>
<name>WD_R0</name>
<radius>0.1</radius>
</wheel>
<group>
<isLeft>true</isLeft>
<template>W_L</template>
<radius>0.1</radius>
<startIndex>0</startIndex>
<count>1</count>
</group>
<group>
<isLeft>false</isLeft>
<template>W_R</template>
<radius>0.1</radius>
<startIndex>0</startIndex>
<count>1</count>
</group>
</wheels>
<drivingWheels>WD_L0 WD_R0</drivingWheels>
<effects>
<lodDist>MEDIUM</lodDist>
<dust>smallTankDust</dust>
<mud>smallTankMud</mud>
</effects>
<sound/>
<hullPosition>0.0 0.0 0.0</hullPosition>
<hitTester>
<collisionModel>vehicles/french/F118_Char_Mle_75/collision/Chassis.model</collisionModel>
</hitTester>
<armor>
<leftTrack>20</leftTrack>
<rightTrack>20</rightTrack>
</armor>
<topRightCarryingPoint>1.26023 1.68764</topRightCarryingPoint>
<maxClimbAngle>25</maxClimbAngle>
<navmeshGirth>6.0</navmeshGirth>
<weight>7800</weight>
<maxLoad>32034</maxLoad>
<terrainResistance>0.8 1 1.4</terrainResistance>
<brakeForce>35500</brakeForce>
<rotationIsAroundCenter>true</rotationIsAroundCenter>
<rotationSpeed>49</rotationSpeed>
<shotDispersionFactors>
<vehicleMovement>0.14</vehicleMovement>
<vehicleRotation>0.14</vehicleRotation>
</shotDispersionFactors>
<bulkHealthFactor>3.0</bulkHealthFactor>
<maxHealth>240</maxHealth>
<maxRegenHealth>180</maxRegenHealth>
<repairCost>0</repairCost>
</Chassis_Char_Mle_75>
</chassis>
<turrets0>
<Turret_Char_Mle_75>
<userString>#france_vehicles:Turret_Char_Mle_75</userString>
<description>#france_vehicles:Turret_Char_Mle_75_descr</description>
<tags/>
<level>9</level>
<price>0</price>
<hitTester>
<collisionModel>vehicles/french/F118_Char_Mle_75/collision/Turret_01.model</collisionModel>
</hitTester>
<models>
<undamaged>vehicles/french/F118_Char_Mle_75/normal/lod0/Turret_01.model</undamaged>
<destroyed>vehicles/french/F118_Char_Mle_75/crash/lod0/Turret_01.model</destroyed>
<exploded>vehicles/french/F118_Char_Mle_75/crash/lod0/Turret_01.model</exploded>
</models>
<yawLimits>-180 180</yawLimits>
<gunPosition>0.001262 0.305540 0.844611</gunPosition>
<armor>
<armor_1>50</armor_1>
<armor_2>40</armor_2>
<armor_3>30</armor_3>
<armor_4>15</armor_4>
<armor_5>15</armor_5>
<armor_6>15</armor_6>
<armor_7>15</armor_7>
<armor_8>15</armor_8>
<armor_9>15</armor_9>
<armor_10>15</armor_10>
<armor_16>50</armor_16>
</armor>
<primaryArmor>armor_1 armor_3 armor_4</primaryArmor>
<weight>6500</weight>
<maxHealth>320</maxHealth>
<rotationSpeed>36</rotationSpeed>
<turretRotatorHealth>
<maxHealth>150</maxHealth>
<maxRegenHealth>75</maxRegenHealth>
<repairCost>0</repairCost>
</turretRotatorHealth>
<circularVisionRadius>260</circularVisionRadius>
<surveyingDeviceHealth>
<maxHealth>110</maxHealth>
<maxRegenHealth>55</maxRegenHealth>
<repairCost>0</repairCost>
</surveyingDeviceHealth>
<guns>
<_100mm_SA47_75>shared<maxAmmo>44</maxAmmo>
<hitTester>
<collisionModel>vehicles/french/F118_Char_Mle_75/collision/Gun_01.model</collisionModel>
</hitTester>
<models>
<undamaged>vehicles/french/F118_Char_Mle_75/normal/lod0/Gun_01.model</undamaged>
<destroyed>vehicles/french/F118_Char_Mle_75/crash/lod0/Gun_01.model</destroyed>
<exploded>vehicles/french/F118_Char_Mle_75/crash/lod0/Gun_01.model</exploded>
</models>
<armor>
<armor_1>30<vehicleDamageFactor>0.0</vehicleDamageFactor>
</armor_1>
<gun>40</gun>
</armor>
<shotDispersionRadius>0.33</shotDispersionRadius>
<aimingTime>1.3</aimingTime>
<reloadTime>25</reloadTime>
<clip>
<count>4</count>
<rate>18</rate>
</clip>
<burst>
<count>2</count>
<rate>120</rate>
</burst>
<shotDispersionFactors>
<turretRotation>0.16</turretRotation>
<afterShot>1.8</afterShot>
<whileGunDamaged>2.0</whileGunDamaged>
</shotDispersionFactors>
<invisibilityFactorAtShot>0.198</invisibilityFactorAtShot>
<pitchLimits>-15 8</pitchLimits>
<extraPitchLimits>
<back>-15 -2 20</back>
</extraPitchLimits>
<shots>
<_100mm_OFL_100_72>
<shell>shared<price>0</price>
</shell>
</_100mm_OFL_100_72>
<_100mm_OFL_100_75>
<shell>shared<price>9<gold/>
</price>
</shell>
</_100mm_OFL_100_75>
<_100mm_OE_100_75>
<shell>shared<price>0</price>
</shell>
</_100mm_OE_100_75>
</shots>
</_100mm_SA47_75>
</guns>
<emblemSlots>
<player>
<rayStart>-1.14052 0.501314 -1.84861</rayStart>
<rayEnd>-0.947969 0.447255 -1.84803</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.8</size>
<hideIfDamaged>false</hideIfDamaged>
</player>
<inscription>
<rayStart>-1.11845 0.493689 -1.01991</rayStart>
<rayEnd>-0.930106 0.426732 -1.02643</rayEnd>
<rayUp>0.000000 1 0.000000</rayUp>
<size>0.1</size>
<hideIfDamaged>true</hideIfDamaged>
</inscription>
</emblemSlots>
<showEmblemsOnGun>false</showEmblemsOnGun>
<physicsShape>0.941 -0.118 1.000 0.000 0.426 0.294 0.000 0.493 0.265 0.588 0.228 0.500 0.132 0.779 0.000</physicsShape>
</Turret_Char_Mle_75>
</turrets0>
<engines>
<Astazou_XVI>shared</Astazou_XVI>
</engines>
<fuelTanks>
<Heavy>shared</Heavy>
</fuelTanks>
<radios>
<SCR_508_2>shared</SCR_508_2>
</radios>
</root>