Can you stream specific meshes & textures from a HTML5 build?

Hi - thanks for your response. From what I could see, is just a HTML packaged build, that has to be downloaded by a browser entirely before bring played?

What I am trying to achieve is “streaming the game content”. You could think of it as a client server architecture.

Essentially:

  1. The browser downloads the initial part of a game/app (e.g. the HTML packaged Engine, and a minimal starting scene of say, a few meshes) from the sever.

  2. As the game progresses, other meshes (.uassets?) are streamed to the browser, by the server, and are then rendered.

The reason for asking this is: if the game is very large (say 200 - 300 MB), it will be inconvenient to wait for the entire game to be first downloaded (especially over mobile wireless networks) and the played out.

In summary - can you package the HTML game/app an a client-server architecture, where .uassets are streamed from the server to the client? The client runs on browsers, while the server on a dedicated PC.

Thanks again!