I was looking through for solution for that too, and I ended up finding this.
There is a function FPaths::GameUserDeveloperFolderName() in the engine. You can change it to make it to get your dev folder name differently.
I was looking through for solution for that too, and I ended up finding this.
There is a function FPaths::GameUserDeveloperFolderName() in the engine. You can change it to make it to get your dev folder name differently.