Hi,
Hope you’re doing great!
If you’re not seeing the Blueprint version, it’s because classes like USphereComponent
, UBoxComponent
, and UPrimitiveComponent
aren’t Blueprintable by default.
What you can do instead is implement your logic using the overlap delegates directly in a Blueprint Actor.
Alternatively, you can create a custom C++ class that extends USphereComponent
. In your subclass, you can bind to the overlap delegates and implement your desired behavior. This also gives you access to helpful functions like GetOverlappingActors
, which can make your logic more precise and reusable.
Hope that helps - take care!