Can you not create a child of a collision component?

Hi,

Hope you’re doing great!

If you’re not seeing the Blueprint version, it’s because classes like USphereComponent, UBoxComponent, and UPrimitiveComponent aren’t Blueprintable by default.

What you can do instead is implement your logic using the overlap delegates directly in a Blueprint Actor.

Alternatively, you can create a custom C++ class that extends USphereComponent. In your subclass, you can bind to the overlap delegates and implement your desired behavior. This also gives you access to helpful functions like GetOverlappingActors, which can make your logic more precise and reusable.

Hope that helps - take care!

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