Can you make Windows Store apps with UE4?

“WinRT is closed to prevent developers from shipping apps directly to consumers without Microsoft approval, so we greatly prefer unrestricted desktop win32 subsystem.”
So what, if it’s a closed platform? Epic does support building to iOS, right? It’s like building for Mac desktop versus building for an iPad. I would seriously love to publish my touch-based, graphically rich games to Windows store to be downloaded by Windows 8 tablet users and a regular x86 downloadable to be played with a keyboard/mouse. Publishing to Windows Store also ensures a nearly piracy-free ecosystem.

Lastly, do you plan to support Windows phone?