Can you have 2 players control 1 player character?

two controllers talking to the server
just look at input, don’t route anything directly to the char
inputs from each controller fires events X, Y, or Z on the server
map the events to the control of the pawn on the server
updates are repped back to the clients

one controller to one pawn, yes, but there’s no reason you cannot add-movement or whatnote off other events(?). even from other controllers?