Can you export a Save Game to use in a packaged build?

Create an editor mode, create a new actor and place it in the scene, create a new variable in the actor, make the variable consistent with the data in the game archive, and set the variable to editable, load your game archive in the constructor, and change the actor The variables in are set to the variables of the game archive.

From this, this actor records a game save. You only need to let AI read this game save and generate its camp when running the game.