Hey ABkayCkay,
Try using the Play Animation Montage node instead of the play animation, you’ll have to create a AnimationMontage, and make sure the EnableRootmotion checkbox in the actual animation is checked. Also make sure that the AnimationBlueprint uses Rootmotion from montages only or Rootmotion from everything.
The last one is only usable if your entire character is using rootmotion in all animations which I think it is not, or you would not encounter this problem
Rootmotion docs: Root Motion | Unreal Engine Documentation
Animation montage docs: Animation Montage | Unreal Engine Documentation
In your character BP:
The animation:
In the Animation Blueprint:
Hope this helps
Elias