Can you disable collision of the capsule for certain animations?

There are many ways and one of it is through AnimNotifies.

Below is an example where the Pawn’s capsule collision gets disables at the start of Running animation and gets restored at the end of the animation:

  1. Create AnimNotifies you’ll be adding logic later on the specific animation you want.

  1. Open AnimBP and modify Pawn’s capsule collision via AnimNotify events

  1. Add LaunchCharacter node after disabling the collision to force the collision check.

Please be noted that the caveat of this approach is when you cancel the animation to the point that the AnimNotify won’t be triggered. So make sure to either don’t let the player cancel the animation or you can trigger it on another way (i.e. upon transitioning to other animation)

EDIT: Added #3 above to force collision-check.