Can You Automate Metahuman Audio To Lipsync With Blueprints?

In case anyone needs it, I recently created a plugin called Runtime MetaHuman Lip Sync that enables lip sync for MetaHuman-based characters across UE 5.0 to 5.5. It supports real-time microphone capture with lip sync, separate capture with lip sync during playback, and text-to-speech lip sync.

Here’s a video demonstrating all three features and how to set them up using the plugin: https://www.youtube.com/watch?v=ZYP--BKY7XI

Fab: https://www.fab.com/listings/b514294e-e78b-4b8b-ad21-78ce51dc7e8c
Download Demo (Windows): Redirect
Documentation: Overview | Georgy Dev Docs