Can we make materials affect sound rendering.

I have a temporary solution. It is easy to calculate online how different surfaces, surface types and room sizes affect the sound. One could define parameters for different materials and assign sensors that change the setting in each area. It may not be quite there, but if people start taking into account how wood and glass affect the frequency spectrum differently, one might be able to get some results with EQ.
Maybe one could just drop a ball into a room and it scans it’s properties and renders an audio pipeline?
If I managed to pull this reverb thing off, would it be worth money in the assets store?
Also, if I managed to create a pack with super good footsteps that respond to surfaces, would people want that?